It’s very easy to expand past your food production capacity and colonists will starve and die without food. One of the first things you’ll want to focus on either way is food. I’m also really glad of the chance to share a game that’s age appropriate and that he enjoys as much as I do. While I’m really enjoying the game’s depth as an adult and am very interested to explore it in more detail, I did start the game to play with my nephew. If you do play with kiddos of your own, there are a few things you can do to help enhance the experience. I’m actually finding that I really like this game for myself, and not just as something that I can share with my nephew. The only similarities between the two is in the terrain generation and some general aesthetic choices, but otherwise Colony Survival is far more complex and has a great deal for depth to it. There was a time where I might have compared Colony Survival to Minecraft, but definitely not now. Walking down the hallway of my underground bunker and spotted a light cast on the floor from the sun shining through the staircase above… and it moved overtime with the sun. Also, there’s a trading mechanic and a mechanic for multiple colonies. The map is much larger with diverse climates and a number of unique regions with research and jobs distinct to those regions.
I haven’t gotten to it in the game yet, but while reading through the patch notes, I found some really cool updates that I’m excited to check out. What’s there now is a progression system that I don’t remember from before, and it’s actually a pretty solid balance of effort and timing.
Though, I recently read that the team is looking to update it and make the mechanic more interesting. Now, it’s a feature that definitely exists and one I think adds a lot to the game by establishing a tech tree. I also don’t remember the research function existing, or it’s possible I just never played the game enough to get there. In part that was an issue of the tutorial and lack of early tooltips, but the UI has been significantly improved and is much easier to use now. When I’d first looked into Colony Survival, it was difficult to figure out what to do. The UI also seems to be much improved and easier to use, which was one of the things I worried about when it came to playing the game with the kids. Take your time getting started and don’t rush to spawn villagers. Since the zombies don’t spawn until you start spawning in your own villagers, you have plenty of time to rough out your initial settlement and learn the gist of the controls. There’s also no reason not to take your time reading through the tips, which you can bring up and down easily by hitting the F1 key. I seem to remember something like the early tips that now popup in the game I played several years ago, but I don’t remember them being as clear and helpful as they are now.
Purchase new ones the morning after a harvest when most of the wheat has been ground into flour to maximize your food. Otherwise, you might still find it worthwhile to learn a few of the reasons I enjoyed the game and would recommend it in general.īread is 3 food, and wheat is 0.4, but wheat is spent first when buying new colonists.
If you find yourself like me and looking for good games to play with nieces, nephews, or your own children, then I’d be recommending Colony Survival, and I hope this article helps you out a bit. Also, I figured out a few easy ways to make the game more fun for myself and my nephew. Pipliz has clearly continued to actively develop Colony Survival and have made significant progress in key areas. I found a game that was far better than I’d remembered. I had about an hour the day before we were supposed to play, so I watched a few videos and fired the game up. Thus, I bought an extra copy of Colony Survival and sent it to the kid through Steam as I reinstalled the title on my own system. My nephew had been watching a number of videos online, along with a few streams with various people playing the game, and assured me that he wanted Colony Survival along with some of my time.